
Kale Eledar
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Posted - 2011.02.13 17:31:00 -
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I have a few minor qualms: As an astronomy buff, I enjoy Eve because the devs strive to create a technically rich and immersive space environment. However, there are several inaccuracies in the game that are hard to ignore and require quite a bit more suspension of disbelief. -Multiple temperate or ocean planets in the same system...these planets are demonstratiively quite rare. A system like this would be one in a few trillion, yet there are several in the Eve universe, -planet orbit having seemingly no correlation with temperature. I have found temperate planets very far from stars weaker than our Sun, and planets whose temperature is oddly high, even considering their host star and distance from it. Alternately, some planets right next to their host star aren't even that hot. - star sizes only affecting brightness. A red giant's diameter is several AU...it should not just appear brighter, because then there is no point in calling it a giant. -Every system in Eve is conveniently located in a luminous nebula. If this is another galaxy, not every system will be inside a nebula. I find them pretty, but it seems unrealistic. On that note, it would be nice if each region or constellation had its own unique background, and not just a color change of the default background. -Binary systems would be very cool, and hopefully not too hard to make. In reality they are far more common than single star systems. It would freshen up Eve and add to the overall ambience. It might be hard to explain how stars appeared from nowhere, though. Gameplay suggestions: -certain stations are a major pain to warp from. On that note, some collision boxes are too large. Occasionally, the station is between me and my destination, and my ship bounces around, colliding with the station exit, trying to align. The effect is silly and frustrating. -I too find it unnecessary to pause skill training in order to jump clone. Jump cloning is instantaneous...and I'm probably not the only one who has forgotten to resume training a skill, which is quite frustrating to find out. Keeping this in the game almost seems like a deliberate oversight, unless there are complex programming issues associated with it. - The information window for modules, turrets in particular, is very hard to read. If the data was compiled in a table, it might be easier to find what one is looking for. I don't like how one has to scroll down to view the meta level of items each time I open a new info window. -Modules should be sorted by meta level in the variations menu and not just by tier. It's annoying to have to open each one to find the meta 4 variation. Until I can use T2 modules, this is the only way to check. -Rigs are a pain in the butt. They are already expensive, but the fact you can't remove them without destroying them is pretty lame. -new music would be nice. Some tracks that are a bit more energetic and less ambient would be nice. Akat Mountains is a great track CCP has made that I'm baffled hasn't been included in the game. -font choices -I would like the font size to stay the same, even in new windows. It's annoying when I get a chat window that has microscopic writing. -removal of insurance payouts on suicided ganking ships. -A warning when you are about to purchase from a neutral or negative standing area in null sec. - The option to remove the churchy choir noises and gibberish in station audio. -If you are going to make PLEX losable, at least don't make it lootable. I have no problem with piracy...but PLEX is tied with real money, and if I spent hard earned money on game time, and some tool can suicide gank me in high sec, steal my items I bought with that real money, and then get an insurance payout? That's just urinating in my face, and will lose CCP a customer. At some point, being so hardcore about gameplay becomes just for principle and comes off as a bit too harsh....making EVERYTHING gankable isn't innovative, it's deterrent.

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